This session will discuss:

  • How might we truly understand the end to end experience of vulnerable user groups, including ‘real-world’ as well as digital interactions, so that safety tech companies, social and/or gaming platforms can design ‘safer’ experiences;
  • What sources of insight currently exist, and where are the gaps – for example, where does insight into user needs and journeys exist but is not sufficiently visible? Or does it not exist?
  • What might the potential solutions be – for example, is there value in designing a shared central resource that pulled together user insight, on which digital “makers” (of safety tech and products) could draw to design their products.

Webinar recording is now available


We’ll come away with a list of suggestions for ways in which the Safety Tech Innovation Network can make a difference – for example by developing guidance, or sharing and promoting best practices.

Upcoming webinars